Working with Unreal Engine offers:

  • Comprehensive tool-set

    Real-time interactive content creation including photo realistic rendering, post effects, animation tools, virtual cameras, (visual) programming, full user interaction, wide range of data interfaces, multi platform support and many more.

  • Freedom of expression

    Unreal Technology bundles various workflows from interactive software development, visualization, movie production and UX-design altogether in an easy to use out-of-the-box experience.

  • Real-time technology

    What you see is what you get – enabling live changes cutting return times and increasing efficiency as well as allowing real-time virtual collaboration.

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Courses


Individual Entry Course

This course offers an introduction to the Unreal Engine, tailored to your needs.

Based on your individual areas of interest, we help you dive into the Unreal Engine and answer specific questions.

In a preliminary dialogue via email and/or Zoom Call, the specific needs are defined. The training covers the desired topics.


Also, we offer orientation for the further personal learning path, either on your own or with support from Echtzeit Training, as desired.



Download the Course Outline

Duration 4 hours
Learner Level Beginner
Industry Focus Architecture, Automotive, Digital Media,
Film&TV, Games, Training


Individual Advanced Course

This course supports the target-oriented development of your skills within the Unreal Engine.

Depending on your needs, we support you with a specific use case or the general deepening of your skills with the objective of a well-founded and practice-oriented understanding of the Unreal Engine.

The specific needs are defined in a preliminary dialogue via email and/or zoom call.

Within the course we also offer subsidiary orientation for the further personal learning path, either on your own or with support from Echtzeit Training, as desired.

Download the Course Outline

Duration 4 hours
Learner Level Intermediate to Professional
Industry Focus Architecture, Automotive, Digital Media,
Film&TV, Games, Training


Unreal Engine Basics and Content Integration

This course introduces the Unreal Engine technology and its use. For a successful first step into working with the Unreal Engine, the installation, the user interface and the import of your own content will be covered.

Download the Course Outline

Duration 4 hours
Learner Level Beginner
Industry Focus Architecture, Automotive, Digital Media,
Film&TV, Games, Training


Creating a Blueprint Asset with customisable Material Features

This course consists of two parts:

  • Part I: Intro, Material Instances and Parameters

  • Part II: Blueprint Construction Script and Parameters

This course aims to create a Blueprint Actor containing a Mesh and parameterized (Master-) Material, allowing e.g. a Level-Designer to place the object and change Material Parameters on the go, without the need to go back to the Material itself and / or creating Material Instances.


Download the Course Outline

Duration 4 hours
Learner Level Beginner to Intermediate
Industry Focus Digital Media, Games


Introduction to Twinmotion

In this course, an existing model will be loaded into Twinmotion for

photorealistic output.

  • Downloading and installing Twinmotion

  • The Twinmotion user interface

  • Importing CAD data into Twinmotion

  • Modifying materials in Twinmotion

  • Using library assets as well as photogrammetric assets

  • Importing your own objects (e.g. .fbx files)

  • Creating animated people and vehicles

  • Manipulating the environment and time of day,

    weather, lighting


Download the Course Outline

Duration 4 hours
Learner Level Beginner to Intermediate
Industry Focus ArchViz


Blueprint for Beginners

This course provides an introduction to Visual Coding using Blueprint and teaches basic concepts of interactive software design:

  • Basic understanding of the Blueprint concept

  • Creating simple program flows

  • Interacting with assets

  • Executing functions through the user interface



Download the Course Outline

Duration 4 hours
Learner Level Beginner to Intermediate
Industry Focus Architecture, Automotive, Digital Media,
Film&TV, Games, Training


 

We also offer individual support.


Depending on your needs, whether personal learning or individual project-related training, we are happy to support you and your team.


Please contact us for individual arrangements. We are looking forward to support you!