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      <image:title>Home</image:title>
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      <image:title>Home - Thomas Ott</image:title>
      <image:caption>began his career in 2014 as Supervisor at the SAE Institute Zurich, Switzerland. Completing his Bachelor of Arts degree at SAE Zurich in 2017, awarded by the Middlesex University London, he was able to gather first coding knowledge by designing and programming a Virtual Reality game. In 2016 he became Head Instructor at the SAE Institute Zurich, being responsible for the Game Art Department, quickly becoming a widely appreciated teacher, supporter, leader, colleague, and friend for many. Currently he is heavily focused on utilising video game technology for photo-realistic and interactive real-time visualisation applications, mostly for augmented and virtual realities.</image:caption>
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    <image:image>
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      <image:title>Home - Patrick Moechel</image:title>
      <image:caption>started his career as 3D Artist at Crytek Frankfurt, Germany. After mainly working on Crysis 2, he moved on to Guerrilla Games Amsterdam, doing Environment Art on the Killzone Franchise and pre-production on Horizon: Zero Dawn. Fulfilling his desire to share his experience, inspiring and supporting others to become creators, he became Head Instructor Game Art at the SAE Institute Hamburg. Co-founding Echtzeit in 2018 he became engaged in real-time visualisation interactive software production.</image:caption>
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  <url>
    <loc>https://www.training.echtzeit.swiss/en/courses</loc>
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    <lastmod>2023-05-23</lastmod>
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      <image:title>Courses</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/f64b71ce-c822-4614-a8e5-c71f73da6201/00_Individual_Entry.JPG</image:loc>
      <image:title>Courses - This course offers an introduction to the Unreal Engine, tailored to your needs. Based on your individual areas of interest, we help you dive into the Unreal Engine and answer specific questions. In a preliminary dialogue via email and/or Zoom Call, the specific needs are defined. The training covers the desired topics. Also, we offer orientation for the further personal learning path, either on your own or with support from Echtzeit Training, as desired. Download the Course Outline</image:title>
      <image:caption>Duration 4 hours Learner Level Beginner Industry Focus Architecture, Automotive, Digital Media, Film&amp;TV, Games, Training</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/e08eaab8-239b-4e15-a096-5ed1f826f8d5/00_Individual_Advanced.JPG</image:loc>
      <image:title>Courses - This course supports the target-oriented development of your skills within the Unreal Engine. Depending on your needs, we support you with a specific use case or the general deepening of your skills with the objective of a well-founded and practice-oriented understanding of the Unreal Engine. The specific needs are defined in a preliminary dialogue via email and/or zoom call. Within the course we also offer subsidiary orientation for the further personal learning path, either on your own or with support from Echtzeit Training, as desired. Download the Course Outline</image:title>
      <image:caption>Duration 4 hours Learner Level Intermediate to Professional Industry Focus Architecture, Automotive, Digital Media, Film&amp;TV, Games, Training</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/680cb686-140a-4635-8eaf-c50d238c6616/01_Basics_Content-Integration.JPG</image:loc>
      <image:title>Courses - This course introduces the Unreal Engine technology and its use. For a successful first step into working with the Unreal Engine, the installation, the user interface and the import of your own content will be covered. Download the Course Outline</image:title>
      <image:caption>Duration 4 hours Learner Level Beginner Industry Focus Architecture, Automotive, Digital Media, Film&amp;TV, Games, Training</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/73a4d57a-7808-45b2-a76f-23581169da70/02_BP-Asset_Custom-Mats.JPG</image:loc>
      <image:title>Courses - This course consists of two parts: Part I: Intro, Material Instances and Parameters Part II: Blueprint Construction Script and Parameters This course aims to create a Blueprint Actor containing a Mesh and parameterized (Master-) Material, allowing e.g. a Level-Designer to place the object and change Material Parameters on the go, without the need to go back to the Material itself and / or creating Material Instances. Download the Course Outline</image:title>
      <image:caption>This course consists of two parts: - Part I: Intro, Material Instances and Parameters - Part II: Blueprint Construction Script and Parameters This course aims to create a Blueprint Actor containing a Mesh and parameterized (Master-) Material, allowing e.g. a Level-Designer to place the object and change Material Parameters on the go, without the need to go back to the Material itself and / or creating Material Instances. Duration: 2 hours Industry Focus: Games, Digital Media Learner Level: Beginner to Intermediate</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/b0f1854e-3e4e-4c43-99d6-8e19e0a4623b/03_Twinmotion-Intro.jpg</image:loc>
      <image:title>Courses - In this course, an existing model will be loaded into Twinmotion for photorealistic output. Downloading and installing Twinmotion The Twinmotion user interface Importing CAD data into Twinmotion Modifying materials in Twinmotion Using library assets as well as photogrammetric assets Importing your own objects (e.g. .fbx files) Creating animated people and vehicles Manipulating the environment and time of day, weather, lighting Download the Course Outline</image:title>
      <image:caption>Duration 4 hours Learner Level Beginner to Intermediate Industry Focus ArchViz</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/d5a9740e-f086-4e79-84a5-e9b1434142a7/04_BlueprintForBeginners.jpg</image:loc>
      <image:title>Courses - This course provides an introduction to Visual Coding using Blueprint and teaches basic concepts of interactive software design: Basic understanding of the Blueprint concept Creating simple program flows Interacting with assets Executing functions through the user interface Download the Course Outline</image:title>
      <image:caption>Duration 4 hours Learner Level Beginner to Intermediate Industry Focus Architecture, Automotive, Digital Media, Film&amp;TV, Games, Training</image:caption>
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    <lastmod>2026-02-03</lastmod>
    <image:image>
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      <image:title>Home</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/1620239775454-LPTFG8PCDRL9KKVAELZM/UAI_Thomas.png</image:loc>
      <image:title>Home - Thomas Ott</image:title>
      <image:caption>begann seine Karriere 2014 als Supervisor am SAE Institute Zürich. Im Jahr 2017 erhielt er den Bachelor of Arts, vergeben von der Middlesex University London. Erste Programmierkenntnisse sammelte er, indem er ein Virtual-Reality-Spiel entwarf und programmierte. Seit 2016 war er als Head Instructor am SAE Institute Zürich für das Game Art Department verantwortlich und wurde schnell zu einem geschätzten Lehrer, Unterstützer, Leiter, Kollegen und Freund für viele. Derzeit konzentriert er sich stark auf die Nutzung von Videospieltechnologie für fotorealistische und interaktive Echtzeitanwendungen, hauptsächlich für Augmented und Virtual Realities.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/1620239794090-2SU6RMSG6B6UPMH6Z96Q/UAI_Patrick.png</image:loc>
      <image:title>Home - Patrick Möchel</image:title>
      <image:caption>begann seine Karriere als 3D Artist bei Crytek Frankfurt. Nachdem er hauptsächlich an Crysis 2 gearbeitet hat, wechselte er zu Guerrilla Games Amsterdam. Dort trug er zur Environment Art für das Killzone Franchise und die Vorproduktion von Horizon: Zero Dawn bei. Seinem Wunsch folgend, seine Erfahrungen weiterzugeben und andere zu inspirieren und zu unterstützen, wurde er Head Instructor Game Art am SAE Institute Hamburg. Seit der Gründung der Echtzeit GmbH im Jahr 2018 beschäftigt er sich mit der Produktion interaktiver Software und Echtzeit-Visualisierung.</image:caption>
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      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Kurse - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/f64b71ce-c822-4614-a8e5-c71f73da6201/00_Individual_Entry.JPG</image:loc>
      <image:title>Kurse - Dieser Kurs bietet den Einstieg in die Unreal Engine, massgeschneidert nach Ihren Bedürfnissen. Basierend auf Ihren individuellen Interessengebieten helfen wir Ihnen beim Eintauchen in die Unreal Engine und beantworten konkrete Fragen. In einem Vorabdialog per Email und/oder Zoom Call werden die spezifischen Bedürfnisse definiert. Die Fortbildung behandelt die gewünschten Themengebiete. Darüber hinaus bieten wir Orientierung für den weiteren persönlichen Lernpfad, je nach Wunsch in Eigenregie oder mit Unterstützung durch Echtzeit Training.</image:title>
      <image:caption>Kursübersicht als PDF Dauer 4 Stunden Niveau Anfänger Branche Architektur, Automobil, Digitale Medien, Film&amp;TV, Games, Schulung</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/e08eaab8-239b-4e15-a096-5ed1f826f8d5/00_Individual_Advanced.JPG</image:loc>
      <image:title>Kurse - Dieser Kurs unterstützt den zielgerichten Aufbau Ihrer Fähigkeiten in der Unreal Engine. Je nach Bedürfnis unterstützen wir Sie bei einem spezifischen Use-Case oder der allgemeinen Vertiefung Ihrer Fähigkeiten mit dem Ziel eines fundierten und praxisorientiertem Verständnisses der Unreal Engine. In einem Vorabdialog per Email und/oder Zoom Call werden die spezifischen Bedürfnisse definiert. Im Rahmen der Fortbildung bieten wir ebenfalls Orientierung für den weiteren persönlichen Lernpfad, je nach Wunsch in Eigenregie oder mit Unterstützung durch Echtzeit Training.</image:title>
      <image:caption>Kursübersicht als PDF Dauer 4 Stunden Niveau Fortgeschrittene bis Professionell Branche Architektur, Automobil, Digitale Medien, Film&amp;TV, Games, Schulung</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/fdd1776c-1df0-47eb-a690-4576a6ba0223/01_Basics_Content-Integration.JPG</image:loc>
      <image:title>Kurse - Dieser Kurs dient zur Einführung in die Unreal Engine Technologie und deren Benutzung. Für einen gelungenen Einstieg in die Arbeit mit der Unreal Engine wird auf deren Installation, die Benutzerobefläche und das importieren von eigenen Inhalten eingegangen.</image:title>
      <image:caption>Kursübersicht als PDF Dauer 4 Stunden Niveau Anfänger Branche Architektur, Automobil, Digitale Medien, Film&amp;TV, Games, Schulung</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/b7fa2c80-dc4a-47d2-95b7-168b2c7bc739/02_BP-Asset_Custom-Mats.JPG</image:loc>
      <image:title>Kurse - Dieser Kurs besteht aus zwei Teilen: Teil I: Intro, Material Instances and Parameters Teil II: Blueprint Construction Script and Parameters Ziel dieses Kurses ist es, einen Blueprint-Actor zu erstellen, der ein Mesh und ein parametrisiertes (Master-) Material enthält, so dass z.B. ein Level-Designer das Objekt platzieren und die Materialparameter direkt ändern kann, ohne auf das Material selbst und / oder die Erstellung von Materialinstanzen zurückgreifen zu müssen. Kursübersicht als PDF</image:title>
      <image:caption>This course consists of two parts: - Part I: Intro, Material Instances and Parameters - Part II: Blueprint Construction Script and Parameters This course aims to create a Blueprint Actor containing a Mesh and parameterized (Master-) Material, allowing e.g. a Level-Designer to place the object and change Material Parameters on the go, without the need to go back to the Material itself and / or creating Material Instances. Duration: 2 hours Industry Focus: Games, Digital Media Learner Level: Beginner to Intermediate</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/b0f1854e-3e4e-4c43-99d6-8e19e0a4623b/03_Twinmotion-Intro.jpg</image:loc>
      <image:title>Kurse - In diesem Kurs wird ein bereits vorhandenes Model in Twinmotion geladen und dort fotorealistisch ausgegeben. Herunterladen und Installieren von Twinmotion Die Twinmotion Benutzeroberfläche Import von CAD Daten in Twinmotion Verändern von Materialien in Twinmotion Verwenden von Library Assets und photogrammetrischen Assets Importieren eigener Objekte (z.B. .fbx-Dateien) Erstellen von animierten Personen und Fahrzeugen Manipulieren von Umgebung und Tageszeit, Wetter, Beleuchtung Kursübersicht als PDF</image:title>
      <image:caption>Dauer 4 Stunden Niveau Anfänger bis Fortgeschrittene Branche ArchViz</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/60927a148e48fd45323999c4/d5a9740e-f086-4e79-84a5-e9b1434142a7/04_BlueprintForBeginners.jpg</image:loc>
      <image:title>Kurse - Dieser Kurs bietet eine Einführung in das Visuelle Coding mittels Blueprint und vermittelt grundlegende Konzepte der interaktiven Softwaregestaltung: Grundlegendes Verständnis des Blueprint-Konzepts Erstellen einfacher Programmabläufe Interaktion mit Assets Ausführen von Funktionen mittels User Interface Kursübersicht als PDF</image:title>
      <image:caption>Dauer 4 Stunden Niveau Anfänger bis Fortgeschrittene Branche Architektur, Automobil, Digitale Medien, Film&amp;TV, Games, Schulung</image:caption>
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